E-Frame Technical Files
This is intended to become a Technical Files page for the E-Frames of
ExoSquad. It isn't close to being finished, but multiple requests for such
information both to myself in e-mails and to the mailing list has caused
me to make this page available despite its incomplete form. As always,
additions, suggestions, and corrections are welcome and appreciated.
Currently most of the information is taken from the toys, so there may be
some inconsistencies compared to the show. The different versions are
something I hope to reconcile by the time the pages are complete.
Items marked with Algup indicate that this particular feature was
an Algernon Upgrade, i.e. in the TV show was an invention of Professor
Algernon's that was added to that particular model e-frame.
General Purpose E-Frames
ExoFleet (and allies, i.e. Pirates and Resistance) e-frames
"Falcon" Aerial Attack E-Frame
"Wraith" Spy/Logistics Field Communications
E-Frame
Reconnaissance E-Frame #TB-024
Armor Drilling Torpedo Cannon (right arm)
Silent Twin Wing Turbo Missiles
Powered Gripping Claw (left arm)
{In the show this e-frame was smaller and less durable than most
e-frames. Could almost be considered an oversized jumptroop suit.}
Field Sergeant E-frame #LD-029
Shoulder-Mounted launcher fires Electro Magnetic Seeking
Rockets with Programmable Discrimination Sequence (right
shoulder)
High Pressure Grip Claw (right arm; highly effective in close
quarter fights)
(Algup = fist can fire with Armor Piercing charge capability.
Max pressure with 98% thrust is 985746 P.S.I.)
Firing capability 2 mid range armor ripping missiles.
Laser strike blade that can penetrate all known materials.
Duel Powered wrist launcher fires rapid firing explosive scythes.
High speed multi-barreled projectile launcher, armor piercing
(left arm; combination long range and short range weapon,
Highly effective against reinforced E-frames, Max
projectile rate within operating tempatures is 4500 R.P.S.)
Ground Assault E-Frame
Samurai E-frame
Heavily armored, but also a very large target.
Large power ax (right arm).
Blaster/missile configuration (left arm).
Launches spinning circular saw discs, capable of slicing off
e-frame appendages
Fire Warrior E-frame
Very heat and fire resistant.
Gripping claw (right hand).
Shoulder mounted missile (right shoulder).
Two sprayers at end of right arm. I think one is a high pressure
water or chemical sprayer, the other a flamethrower.
Over the cockpit is either a sort of jackhammer or tether line.
Police Enforcer E-frame, #DW-240 (Modified Neosapien Security
E-frame)
Powered Fusion Missile Cluster Launcher
Reciprocating Double-barreled Cannon
Flamethrower
[These e-frames are big targets and were not seen much in actual combat
use by the Neos. They were likely designed to deal with minor threats and
not other e-frames, though the Resistance may have changed that in their
modifications.]
Neo sapien e-frames
Mobile Land and Air Command E-Frame
High Speed Stealth E-Frame
Interrogator E-Frame #MM-120
Concussion Bolas
Power Fist (right arm; can be launched)
Tri-Barrelled Laser Blaster (left arm)
Global Positioning Roving Radar
Security E-frame
Powered Fusion Missile Cluster Launcher
Reciprocating Double-barreled Cannon
Flamethrower
[I have here assumed that when the Resistance modified this e-frame for
its own use they did little more than give it a new paint job. These
e-frames are big targets and were not seen much in actual combat use by
the Neos. They were likely designed to deal with minor threats and not
other e-frames, though the Resistance may have changed that in their
modifications.]
Sub-sonic Scout E-frame, #JE-5038
Powered Explosive Disc Launchers and Discs
Powered Smart Missile Launcher (left arm)
Blaster (right arm)
{This e-frame was sold as an ExoFleet e-frame, but its only appearance on
the show was as a Neo e-frame piloted by Thrax.}
Large E-Frames and Vehicles
ExoFleet e-frames
Field Repair E-Frame #PO-024
Field Repair and Refueling Station with Crane
Tri-Missiles with Chain Lightning Blast
(Algup = Chain lightning, a beam weapon that can intentionally
ricochet or jump from target to target, as well as bend
around obstacles)
Blow-Apart Armored Canopy (for rapid pilot escape)
Flamethrower Hand Missile (right arm; useful as welding tool or
weapon)
Gripping Claw (left arm)
Tow Hook
Rapid Assault E-Frame #RA-678
Floating Drone Disk (to survey battlefield, lock-on to enemy
e-frames)
Dual Powered Turbosonic Rocket Launchers (armor piercing,
computerized targeting)
Stern Chaser & Telescopic Scout Cannons, Multiple Impact Laser
(provide assault coverage by blanket-bombing e-frame
perimeter, armor piercing)
Retro-Bow Lasers, High Repeating Beta Lasers (two, underneath
cockpit; long range, armor piercing)
Blow-Apart Battle Shielding (disengages on impact)
Two-seat e-frame, though solo operation is possible
(Algup = cloaking device)
Neo sapien e-frames
Troop Transport E-Frame #AL-002
Cluster Grenade Launcher (four launchers, rapid fire capability,
rear facing)
Front Guns (vulnerable but highly effective)
Laser Cannon (right arm)
Concussion Rocket Launcher (left arm)
Battlefield Command Post
Troop Transport Compartment
Omni-directional Land Mines
Amphibious Assault Exoframe model #: AA-569
Includes a detachable floating ray drone located on the rear
Valuable as a multi-purpose transport
Elbow-mounted missle launchers (one each side)
Servo-Synchronized gripping crab claw powerful crushing device
(once somthing is in its grip there is no escape)
Weakest point is hydraulic link at elbow joint
2 Hammerhead missiles (front)
Hydrogen-cooled spectrum laser telescopic high intensity laser
armor piercing long range beta laser converts to short
range alpha laser.
[Has narrow front and side profiles making it a difficult target at those
angles, but is a large target from above or below. Not produced in large
numbers, they are often used at coastal instillations or in city sewars,
a popular Resistance hiding place.]
Neo HoverTank
Said to have 18 inches of Plas-steel armor all around, with double
redundant backups on the drive train and weapons. Capable of sustained
straightahead speeds up to 200 kph (kilometers per hour). Use thrusters
on the underside, with nothing in contact with the ground instead moving
about a foot or so above it.
[In case you haven't guessed, these things are tough and difficult to
destroy. But they are restricted to the ground and if they do not have air
cover they can be vulnerable targets to opposing e-frames. Despite their
forward speed, they do not seem particularly maneuverable.]
Fightercraft/Small Spacecraft
ExoFleet
ExoFighter Space E-Frame #CR-001
Dual Overwing Plasmic Rocket Launchers
Multi-directional manueverable flight wings
Rapid Fire Attack Cannons (can reduce matter to subatomic level
with repeated blasts)
Roving Radar Array with Laser-Guided Missile
Quick Release Sled (for rapid pilot escape)
Also capable of atmospheric flight
(Algup = Holographic duplication of fighter to confuse enemies
trying to target)
Pirate Fighter
Wing-camouflaged silos housing missiles
Fore-facing Pulse Action Laser Gun
Nose-quartered Impulse Cannons
Concealed "Smuggler" Compartment for JumpTrooper Launches
Rotating Navigational Wings
[Although not as fast as an e-frame, these are very quick and
maneuverable, able to change speed and direction well. Durability seems
questionable, as does weaponry.]
ExoFleet scouts
Rely more on durability than speed, and seem larger than would be
expected for a scout craft. Perhaps designed more for extended deep-space
exploration than a mission-specific search.
Neo sapien e-frames
NeoFighter Space E-Frame #EL-909
Rear Firing Smart Missiles (two launchers)
Dual Frontal Attack Torpedoes
Multi-directional Wings (for optimum responsiveness in Cruise,
Attack, or Landing mode)
Detachable Wing Panels (jettisoning reduces manueverability, but
can help evade missiles)
Also capable of atmospheric flight
Neo scouts
Faster than anything but an e-frame these are typically used for
scouting the vastness of space for a Neo fleet. They are not very
durable, nor do they have good long-range communications.
Neo Outriders, Sloop Class
Heavily armored with a couple guns, and fairly quick, these were only
seen in one episode in outer space defending Mars from an approaching
scout ship. Why they were not seen again is questionable. Most likely
their weaponry was inadequte (lack of missiles, and the guns don't do
much damage) and/or they lacked the range necessary for more than
planetary defense. Probably used as an advance guard to deal with minor
threats, call in for help with larger ones.
Jumptroops/Infantry
ExoFleet
Ultralight E-Frame, Command, #AD-014
Maneuverable Flight Wings
Air-to-Surface Missiles
Powered Ice Hook Launcher
All-Terrain ExoThruster Jump Boots
Jovian Ice Moon Camo (Dark grey and grey-blue)
Ultralight E-Frame, Heavy Gravity, #LL-828
Maneuverable Sub-Space Flight Wings
2 Shoulder Laser Cannons
2 Plasma Mine Launchers (in boots)
Quadra-barreled Hand Missile Launcher
Heavy Artillery Bandolier
Earth Airborne Camouflage
Ultralight Exoframe, Rapid Recon E-frame, #LS-042
Dual Powered Laser Lock Missile Launchers (legs)
Neosapien Radar Detection Device
Hand-held Motion-activated Ejector Missiles
Jumptroop ExoGear including All-Terrain
Thruster JumpBoots
Scissor-swinging Flight Wings
Venusian Defense Camouflage
Ultralight Exoframe, Fireboss E-frame, #JR-100
Pressure-powered Flamethrower
Missile-resistant Frame Plating
Scorching Torchiere Projectiles
Jumptroop ExoGear including All-terrain
Thruster JumpBoots
Martian Desert Camouflage
Neo sapien
Infantryman
The genetically advanced Neo warriors were unable to be developed until the
final stages of the war, and even then not in large numbers. So the
existance of a Neo sapien infantry was important. Perhaps because a Neo
sapien is stronger than the typical human, it may be that they are
capable of wearing heavier armor, and carrying heavier weapons.
Although that is never stated explicitly, it seems obvious from times
that a company of Neo troops can hold a couple e-frames to a standstill,
while ExoFleet issued hand blasters do little damage to Neo frames.
But a Neo infantryman seems to only have body armor and a blaster, not
the complete technological outfit with jet packs and thrusters and an
array of weaponry, including grenades and missiles, that a ExoFleet
JumpTrooper does.
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