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Logo by Tom Purves


December 13, 1997

2:58 PM
3Dfx reference Direct3D drivers V2.14 available
Yup.  Get 'em here.

Registry settings for NVidia's Alpha2 OpenGL drivers
Looks like there are a couple of registry settings you can mess with in 95 to increase performance, assuming you have these new Alpha2 drivers installed in 95.   I guess they don't work in NT yet?  Anyhow, check out the guide at the Riva Users group.

December 12, 1997

11:17 PM
StarCraft beta details now available
The beta will be taking place next Friday at 6:00 PM PST for 6 hours.   Applicants will be randomly selected from that time period, and it is not first-come, first-serve.  More details below.  Don't sign up, I want more of a chance to get in!  :-)

http://www.blizzard.com/beta/betaopp.htm

3:52 PM
Quake 2 views
I wasn't terribly excited about this game at first, to tell you the truth.   After playing a little netplay and single player, however, I have to say I've changed my views somewhat.  First of all, the intro IS pretty good.  The content, music, and even slight storyline of the plot (like a commercial has a plot...obviously you can't fit too much into a couple of minutes) is all very well done and leaves you thinking.

I'm a little confused as to why whatever horrible codec was used to compress the intro was used at all though.  I'm pretty sure that with a standard codec like Indeo 5.0, much better video quality could have been acheived.  Considering the baseline machine that Quake 2 as a game is targeting, I seriously doubt playback performance would have been an issue either.  I'm dyign to see the intro as it was meant to be seen, so I actually dashed off an e-mail to Paul Steed at id about getting a hold of a higher quality version of the intro.  Hope something comes out of that.

On to the game.  The use of textures and lighting in Quake 2 is much improved.   That is to say, not everything is green and brown.  Yes, beautiful blues and reds are in there.  This does a lot to add life to the game.  Architecturally, the levels are detailed and interesting, with tons of little nooks and crannies to hide in and corners to surprise people around.  It's clear an effort has been made here to create an environment, not just a series of hallways to run through.  Rooms look different, and when you get to the command center, you'll know it, because there will be a big computer screen in front of you and a satellite dish outside the window.  Hmm, what else...the enemies have several nice death animations and are animated much better than they ever were in Quake.  I still wish id would use some form of motion capture.  Trust me, when you see motion capture, you know it.  It just looks different...human.  It's amazing to see the first time you look at a game like Tekken 3 and watch the expressive fluidity and motion of each fighter.  No human can match that by hand no matter how hard you try.

Enough with the single player stuff.  Multiplayer is much better!  First of all, you can actually choose your character, with a choice of 15 male skins and 10 female skins (female!  Unheard of!).  I love this little detail...it adds more of the individualization in the network game that makes you different from other people.   I'd like to make myself a cool skin but that will probably take some time.   Next...game balance.  Yes folks, gameplay balance is back.  No longer do you have to play "grab the rocket launcher" like Quake.  Every weapon has its own role and you won't have to worry about somebody dominating because they are the only one who has the rocket launcher.  In many respects the weapon balance seems to have taken a big hint from Doom/Doom II.  This is a good thing as far as I'm concerned.

The levels were unfortunately too big for even 8 people on the local network here.   We may just need to browse through the levels to find some suitable ones.   Well, enough about that.  The point is, Quake 2 is more of a game than Quake ever was.  The entire feel of the game lets you know that there was a concerted effort here to produce a game from start to finish and not some revolutionary game engine...although that might be a part of it :-).  Id software takes a hint from their mistakes, and that's worth more than the Doom/Quake franchise to me anyday.

1:21 AM
WinAMP 1.6 released
Whee.  Get it at http://winamp.lh.net.

December 11, 1997

8:35 PM
Ouch
Very ugly news for Microsoft.  A federal court judge has ruled that Microsoft must separate the browser and the operating system (Windows 95).  Meaning absolutely no bundling of the browser at all in sales of Windows 95/NT.  I'll let you decide about the impact, but for the moment it looks like Microsoft is going to have to do some serious work to pull IE out of the OS.

ZDNet's story

4:42 AM
More words stupid people mix up
How about this one.  "Go to this web sight."  Argh!   Or how about this..."He sites this as a reason for his infernal stupidity."  Seriously...I read something written by somebody and then I see something like this and BOOM!, a big red flag goes up.

StarCraft info
It's unfortunate that StarCraft had to be delayed into late January, but at least we have some new info from a chat session with Blizzard's Bill Roper to stare at during the wait.  I still say they should allow resolutions higher than 640x480.   640x480 was state-of-the-art when Warcraft II came out.  Seriously, they say they're doing it to make it fair for everyone.  I say that if your computer can't do beyond 640x480, you deserve to be at a disadvantage.

http://www.blizzard.com/star/chat.htm

2:30 AM
Winnov Videum AV / Andrea ANC-500
Hmm...well we got both of these nifty little products today.  I'm quite impressed with the Winnov...I think we ended up paying about $20 more than we needed to (they seem to be going for around $49 at Onsale now) but I didn't want to risk missing out on the cards.  Shortly after winning the bid on the cards, I read an old post from Robert Scoble mentioning some sort of incompatibility with SMP systems.  Now, this obviously doesn't affect my friends, but it DOES affect me!  D'oh!  Well, what could I do, really?  Hope for the best!

Meanwhile, I was looking for drivers to go along with the cards.  Turns out Winnov didn't have them on their site anymore...hmm, why?   I posted to the newsgroup asking why.  The official line seems to be that some company is using their drivers illegally to support their own products and so that's why they pulled them off.  Fortunately, a kind soul pointed me to the beta site where I was able to grab a copy of the latest drivers.  Now, however, it seems that they don't have any intention of letting people download drivers without any hassle at all!   You'll have to be a registered customer and you'll have to call to get access to the drivers.  If you aren't a registered customer, you'll have to pay $49.99 to get a service contract!  Ouch...screw that!

I got e-mail from a fellow person interested in the Videum AV and he managed to talk to Winnov's tech support and ascertain that there was, in fact, about what they said was a "50/50" chance it would work in an SMP system.  I don't really know what that means, but it looked like I would have a shot.  So, wonder of wonders, today I got the card, plugged it in, and wow!  It works!  Let me tell you, that was a big load off my back.

The applications and configuration software which are included are very full featured.  You have a choice of using Winnov's own hardware compression as well as several types of standard RGB/YUV formats.  Time lapse and stop motion capture capabilites are in the software.  You can capture at up to 704x576 (although 640x480 is probably what you are likely to use for convention's sake) and a slow scan option is provided.  I imagine that slow scan does the same thing as the high quality still capture option on the Rainbow Runner, which takes several images and averages them together to eliminate random noise.

The configuration software allows you to associate video settings like saturation and brightness with each video input, of which there are 3: the composite, S-video and MXC input.  The MXC input is for the TV tuner and Winnov's special remotely controllable cameras.  You can also associate specific audio inputs with each video input and even apply weird video effects (Metallic is probably the most fun...it lets you scare the other guy over Netmeeting).

My friend tried using a VCR temporarily as a TV tuner.  The frame rate was not great, but passable.  I should note he only has a Pentium 133.  And, of course, he was only using the composite input and not the MXC input, but as far as I know I don't think that should make any difference in the frame rate.  Obviously it doesn't seem to be as good as, say, a lot of your standard overlay or integrated solutions in 95, but then again, this is NT, and the fact that support exists at all is a major leap.

Finally, the Winnov Videum AV uses no IRQ's or DMA channels.  Talk about easy to install!  I can write more but I think I'll let it rest until tomorrow.  The NT support is very simple and works, and for $69 it's definitely a steal, not to mention $49!   I also need to talk about the ANC-500...

December 10, 1997

4:35 AM
First sighting of PS Tekken 3
Well, here it is.  The first screenshots of Tekken 3 for the Playstation, due sometime in 1998.  Only problem is that the screenshots (apparently taken from somewhere on Namco Japan's website) are so small that I can't tell what the differences are between the arcade and these pictures.

Next Generation's story

December 9, 1997

10:34 PM
Starcraft delayed to late January 1998
Ack!  It's probably all for the best...Blizzard's products are relatively bug-free and extremely fun to play...how many other companies can you consistently say that about?  Remember, Diablo released after the holidays and they didn't have any trouble selling massive numbers of that game, so releasing in January is not likely to lose them much money either.  It appears now that an extensive beta test of Battle.net will be taking place, so keep an eye out!

A letter from the StarCraft team

4:39 PM
Indeo Video 5.03
Intel appears to have slipstreamed this version into release without really letting anybody know.  Don't you hate it when companies update versions but don't change anything to let you know that they have?  I do notice that this new version seems to have fixed a problem with Indeo video 5.0 (at least on my system) where playback became stuttered if I happened to accidentally move a window over the playback window.  The only way to fix it before was to close and reopen the movie. 

Indeo software drivers

11:26 AM
Microsoft does OpenGL
After months of stalling developers' efforts to get support for OpenGL into Windows, Microsoft has suddently done an about-face with a package that supports device driver development for hardware OpenGL acceleration.  Weird, huh?  I think what Microsoft decided was that vendors were clearly developing OpenGL drivers anyway (due to the immense net popularity of Quake/Quake derivatives), so they might as well try to take control of the process.  I guess this support is somewhat good news for all the game developers out there.

Microsoft and Silicon Graphics define OpenGL Joint Initiative

Low cost Pentium II, low cost chipset
Plans seem to be for Intel to introduce a new low cost chipset called the 440LXR (the R apparently stands for Restricted) along with the low cost Pentium II (which has no L2 cache).  The 440LXR chipset will lose support for dual processors and ECC memory, and the number of expansion slots will be cut to 3 PCI and 1 ISA, as well as only 2 DIMM slots.  It will, however, keep the AGP support.  A new smaller motherboard form factor called Micro ATX will also be introduced.  All this cost-cutting is part of Intel's attempt to push into the sub $1,000 PC market.

Infoworld's story

3:30 AM
Quake 2 officially released today
Sorry about not updating, had a big project to finish.  We can stream mp3's (or actually anything) over active networks!  Whee!  Anyway, Quake 2 is officially out today, although apparently a lot of people already have it :-).