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9:29 PM In an attempt to provide customers with higher-quality while still maintaining backwards compatibility (the spectre of technological progress!), JVC is promoting a new standard, S-VHS-ET. The way S-VHS-ET is designed, recording decks are about the same price as S-VHS decks right now, but the decks take regular JVC "HG" quality tapes which are currently sold for VHS decks and are around $2 a pop. That's a far cry from the $7 you usually see for S-VHS tapes. S-VHS-ET is supposed to be able to record video at around 400 horizontal lines of resolution, up from VHS's 240. It's not clear to me how well the medium will stand up to repeated use, but it certainly sounds promising. Although the decks will initially be expensive, JVC expects to reduce the cost to almost that of regular VHS decks if the format catches up and quantities of scale can be achieved. The backwards compatibility is certainly a big plus, though. 3:20 PM
10:25 PM Hank the Angry, Drunken Dwarf online here at People's site. Leonardo DiCaprio must not win! Hank is apparently a Howard Stern regular whom I've never heard of until now. However, my friend says he is a very angry, bitter...and yes, drunken dwarf. 4:34 PM 12:48 PM Most nterestingly, RealSystem G2 is completely standards-based. Other companies will be able to add their own media types without requiring the end user or the server to download new software.
2:51 PM Well, regardless of my knowledge of how Battle.net works, I do have a fix. Download sctmpfix.reg, double click it, start StarCraft, and you will probably be able to get on. This registry hack replaces the list of servers in your registry with one working server. Note that as soon as you connect to Battle.net this registry entry will be overwritten with a full list of servers, so if you restart StarCraft you will have to apply the fix manually again unless the Internet connectivity is fixed by then. Note that all the usual disclaimers apply...I take no responsibility for anything that might happen to your computer when you apply this fix, etc. That being said, Blizzard should really take steps to improve Battle.net fault tolerance. I've seen plenty of lost connections to Battle.net for no reason. It's unclear what happens to your ladder statistics when this happens during a game and needs to be made more clear. Furthermore, there's no reason why the failure of one server or point on the Internet should cause TCP/IP play to be impossible for a StarCraft user. This should be taken care of.
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